![]() Our customers are struggling to find confidence in the technology going forward and we lack the talking points to sell them on it's future. Our company is primarily centered around serving small business needs and developing custom applications and systems for enterprise use with AIR leading as a preferred front-end(although we do develop games and other apps or tools as well!). however some of us cannot take the risk and have to take action to mitigate potential damages now. I think we gotta stay positive and hopeful, appreciate the great work done by Daniel with Starling and the team behind Adobe AIR □Īrtemix That might be a solution for small, individual developers. I'm currently studying other frameworks in case at some point Adobe AIR will be discontinued, so far I still find it the quickest and most practical way to make mobile games using a PC. I'll stick to Adobe AIR + Starling until I can and I'm happy to do it. Games done with Unity by other indie game companies do my same numbers ( believe me! ).Ĭ. All of my apps got featured / frontpaged on the app stores worldwide. I never noticed any discriminations due to ANR crashes. Honestly I don't understand all the negativity around Adobe AIR lately.ī. I really love the Adobe AIR + Starling framework and can work very fast with it.Ī. I release games under my name Neutronized, some of my games include the Super Cat Tales series. I'm a Flash veteran and still using Adobe AIR + Starling to make my mobile games. ![]() I released games for the Nintendo DS, PSP and other platforms. I've been using many programming languages, from C/C++ to Java and AS3. I've been making a living as game programmer since 2007, working independently since 2010. Ok, thought about sharing my opinion on the issue.
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